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README - VR3DSound
VR3DSound is a simple application that illustrates ways of using the QuickTime VR API. VR3DSound uses Apple's SoundSprocket (part of the Apple Game Sprockets package) to provide support for localized sound. In other words, you can assign specific sounds to locations in a panorama or object. When the user pans around, the perceived location of the sound changes.
SoundSprocket is available on Developer MacOS SDK CDs and via the Web, at http://devworld.apple.com/dev/games.
VR3DSound is built on top of VRShell; the file TestFunctions.c contains the bulk of the 3D sound processing.
Currently only a PowerPC version of the demo is provided.